Exploring Spheres With Optix

Let's dive into the details surrounding Spheres With Optix.

  • A scene with two
  • For applications that need a large Integrating
  • Render time: 5 days / 120 Hours Done on GTX 1070 using
  • NVIDIA
  • Simple raytraced Spheres

In-Depth Information on Spheres With Optix

https://github.com/maepigeon/555- https://github.com/CalciferZh/MinimalOptiX. This video is a rendering of a ray tracer I wrote using the NVIDIA animation, variations test vignette.

Thanks to Caleb, the raytracer now works with multiple processors. These frames was calculated just to show of what is possible.

That wraps up our extensive overview of Spheres With Optix.

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