Understanding Rts Mechanics Devlog Unity3d Episode 5
Exploring Rts Mechanics Devlog Unity3d Episode 5 reveals several interesting facts. Most of the time today was spent cleaning up the code. Many functions that were in a top level player interface that directly gave ...
Key Takeaways about Rts Mechanics Devlog Unity3d Episode 5
- gamedev #unity #
- I'm actually a little proud of this one. The model looks pretty good considering it would be my first "finished" 3d model. I see where I ...
- I tackled quite a few bugs with this one. There was a glitch where they would fan out in ever larger intervals, but I folded those ...
- join the discord: https://discord.gg/tvAETCzAk8 #robloxdev #gamedev #robloxstudio #
- I did not get this implemented in the way that I wanted. I wanted the lines to update their position only if something moved.
Detailed Analysis of Rts Mechanics Devlog Unity3d Episode 5
This week, Kale looks at resources and how they're used to make Real Time Strategy games unique. This is the fifth This is a quick demo I threw together. I wanted to see how quickly I could do it, and I had a few ideas. Awhile ago I had the idea to ...
KOBOLDS My non human model forced me to use the legacy animation system. I'm not sure which is more lightweight, but I got it ...
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