Introduction to Origin Shifting Gpu Based Geometry Clipmaps Monster Sized Maps
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Origin Shifting Gpu Based Geometry Clipmaps Monster Sized Maps Comprehensive Overview
Check out the full series, including source code on Patreon! https://www.patreon.com/MichaelJared More of my stuff: ... Check out the full series, including source code on Patreon! https://www.patreon.com/MichaelJared Part 2: ... Terrain with geoclipmapping technology. Using OpenGL4.5 and single draw call (MDI). Hork Engine.
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Summary & Highlights for Origin Shifting Gpu Based Geometry Clipmaps Monster Sized Maps
- See project page http://hhoppe.com/proj/geomclipmap/ Video accompanying the technical paper: Frank Losasso, Hugues Hoppe.
- Check out the full series, including source code on Patreon! https://www.patreon.com/MichaelJared Terrain series part 1 here: ...
- Today's progress is on-the-fly normal generation and splatmap support for materials. I used a very primitive phong shader and ...
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- ... distance here is normally zero and
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