Understanding Interactive Light Multiple Scattering From Fire And Lights
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Key Takeaways about Interactive Light Multiple Scattering From Fire And Lights
- I've done
- FUMEFX test for
- Realtime
- The accompanying video to our Graphics Interface 2014 submission. The framerates in all scenes are ~10 FPS, captured live on ...
- Wireless photoelectric smoke system tested to show
Detailed Analysis of Interactive Light Multiple Scattering From Fire And Lights
For completeness here is a slightly higher resolution of the GridSize : 128x128x128 GPU : GTX 560M Smoke Animation : http://www.zren.info/ GridSize : 128x128x128 Rendering Time : 5-11 sec per frame GPU : GTX 560M Smoke Animation : http://www.zren.info/
Light
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