Exploring Gamedev Cpu Based 2d Shadow Casting

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Basic I am writing a basic Idle Fisher Demo Out Now! https://store.steampowered.com/app/4450880/Idle_Fisher_Demo/ I wanted real-time In this (long, sorry) video I cover a variety of things to implement a classing line-of-sight mapping, or

Highly configurable line and area lights added. New

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