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- https://github.com/GavWood/DOGE-Game-Engine.
- C++/OpenGL/GLSL, using instanced rendering, compute shaders, spatial hashing (which create some artifacts for now because ...
- GitHub : https://github.com/mushe/NiagaraFlocking.
- Flocking Boids Simulation
- http://demonstrations.wolfram.com/BoidsSimulatedFlockingBehavior The Wolfram Demonstrations Project contains thousands of ...
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A Fifty thousand simple agents. Three local rules. No global plan, and yet, coherent, lifelike motion emerges. This is the Exploring Craig Reynolds' Modeling flocking
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