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  • In this video, I'm breaking down how RTS
  • This clip demonstrates NPCs adjusting their paths to avoid
  • Ok, I have done a lot of
  • Full project report and documentation is available at https://goo.gl/B91R3U. • Implemented GPU-based A*
  • Wasn't happy with the old approach, it was a bit too messy and suboptimal. --- Search Pathfinder in Steam mods section (scripts).

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Currently I am I got inspired by a GDC talk about Starcraft II I decided to show you a little preview of my SwarmAI visual debugger. This system was designed by me and I am fairly certain is a ... 101 TIE FIGHTERS, 2 CAPITAL SHIPS 400 FPS!!! I am

If you would like to learn how to make a game like this in HTML5, check out my new book Pro HTML5 Games by Apress.

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