Exploring Collision Smoke Testing

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  • Very rough and dirty
  • 256 res 2 hi res division, baked on i7. Notice the shadows. Pretty large simulation, res 256 and 2 lvl hi res subdivision. Too bad I ...
  • A
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  • Used 1 container, 2 particle sources, 4 omni light and changed the fume color in After Effects. FumeFX for 3ds Max. Original ...

In-Depth Information on Collision Smoke Testing

Some Supplement for blog entry at http://felsomcollision.wordpress.com/ Experimenting with Smoke Test

https://beamng.com/game/ Its boring to watch, but someone may like this sort of thing.

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