Understanding Cascading Shadow Maps 2
Exploring Cascading Shadow Maps 2 reveals several interesting facts. Cascading Shadow Maps
Key Takeaways about Cascading Shadow Maps 2
- This video takes a high level overview of the
- Cascade
- Just a sample of the results of the
- Added Light texel snapping for stable
- The purpose of this project is to learn openGL by making a rendering engine. It supports phong shading with point lights, ...
Detailed Analysis of Cascading Shadow Maps 2
Unfortunately I didn't go into too much technical detail. If you're looking for implementation details, there are some links below. Apologies for the mic volume; didn't notice until it finished rendering :P The source code for the In this latest dev log I go through how I added
Cascaded Shadow Maps
Stay tuned for more updates related to Cascading Shadow Maps 2.