Understanding C64 Polychrome Raycaster
Let's dive into the details surrounding C64 Polychrome Raycaster. Foot of the
Key Takeaways about C64 Polychrome Raycaster
- This version of the grey engine, just like main one, runs in multicolor bitmap mode, but it modifies the bitmap itself rather than color ...
- Some challenged me to show the
- Started implementing some of the many features of my new
- Modified grey engine Features: - mode: multi-color character mode - palette: 5 colors - performance: runs at 12-13 FPS for most of ...
- Fast version of PETSCII
Detailed Analysis of C64 Polychrome Raycaster
Got side tracked into animating detail maps instead of extending destructible map implementation. What your think look groovy or ... Just testing various colour possibilities to see what evokes, hopefully inspiring some interesting thoughts about engine ... Spent few days updating multitasking engine raster code to make
Changes: - Switched to (a fake) 80x50 resolution - Replaced textures - Added variable ceil / floor colors - Added flickering light ...
That wraps up our extensive overview of C64 Polychrome Raycaster.